Changelog

Hotfix Release #4303 - 26/03/2024
Build: 4303
Platform: PoliceMP Server
  • Fixed texture on Response E60 from MET to PMP (ConnorM/Joe)
  • Updated County Lines Tiguan - Now Touareg 2021 (JoeEdgar)
  • Removed non-needed garage networking - anytime a vehicle was being spawned added to a tracking dictionary and never removed, may of been contributing to crashes (JB)
  • Amputation time increased (Woody)
  • Added new contextual action for all door except driver - press (Vehicle Enter (F)) to get into the seat you are looking at (JB)
  • Jam Vehicles Removed For Revamp To Jam/Retro (JoeEdgar)
  • Fixed all Retro cars that are suitable with spikes (JoeEdgar)
  • Fixed Dog Retro van to correct livery (JoeEdgar)
  • Added Jaguar XES to Tac Ops DLC garage (JoeEdgar)
  • Reduced effect rain has while driving by 50% (forbs)
  • Change cuff keybind to use U instead of E due to clashes with other actions (FunnyHat)
  • Added /togglecuffs command to do the same as U while on foot for streamdeck fans (FunnyHat)
  • Removed bottom right popup for Toggle Cuffs since its a bit pointless (FunnyHat)
  • Removed ability to cuff by aiming down sight (FunnyHat)
  • Changed backup menu networking and handling (JB)
  • Changed road management to potentially sort async issues (JB)
  • Fix bug with AI speech (FunnyHat)
  • Optimised permission service by accessing a cached version of data, should live data be needed for anything implemented existing function into same interface. This should reduce Net Code (JB)
  • Added checks/logic to "SmartLaser" that was spamming events potentially causing performance issues (not very smart). Now will only send relevant events when needed. (Kian)
  • Fix incorrect player name showing when cuffing someone (FunnyHat)
  • You can now press E to get your cuffs out quicker (FunnyHat)
  • You can now only cuff AI or Civs (No more cuffing your colleagues!) (FunnyHat)
  • [WIP] Should of fixed Clinical TL issues - you have to spawn in as Clinical TL (needs testing) (forbs)
  • Fixed missing AP perms in permission file (forbs)
  • Fixed carvarations issue with vwtig2023 (forbs) [To check]
  • Fixed LOD issue on LHSAUDIQ7DOC (forbs)
  • Fixed floating textures on LHSAUDIQ7DOC (forbs)
  • added back training MP5 (forbs)
  • multiple sever adjustments and hardware utilisation adjustments (forbs/Woody)
  • Fixed E60 handling (JoeEdgar)
  • Updated Sonoran CAD (forbs)
  • Fixed ANPR system (Woody)
  • Fixed 3 broken Cars (JoeEdgar)
  • Added changes to Dog Controller for trycatch (Woody)
  • Fix crash caused by attempting to remove old vehicle when spawning a new one in garages (FunnyHat)
  • Fix brain script crashing the server (FunnyHat)
  • Add debug logging for dog script (FunnyHat)
  • Fixed AP perms (JoeEdgar)
  • Windows server and .NET updates (forbs)
  • Axion removed [TEMP] (forbs)
  • Band 2 /selfrevive perms removed after consultation with Early Access Subscribers (forbs)
  • Server trace mode enabled (FunnyHat)
  • Remove PlaytimeService suspected of causing crashes (FunnyHat)
  • Updated Police Mach E to not have Country Lines and added PoliceMP logo added (Connor)
  • Updated BMW E60 Retro skin to get rid of AFO Circles on window (Connor)
  • Create control status HUD indicating whether control is online or offline. Offline disappears after 2 minutes. (Alon)
  • Added heaps of new heair options for Subscribers (forbs)
  • Fixed an issue with overhead speech replication notifying clients that it doesn't need to - potentially fixes a crash when sending too many events out (JB)
  • Fixed an issue with the backend of mod notifications - fixing comms to send less events to less people (JB)
  • Changed the logging of client scripts succeeding to not send to server, pointless events taking up Net time (JB)
  • Added a distance check on flashbang events, improving netcode (JB)
  • Changed netcode in several functions (Admin Menu, Backup Menu, Player Service) to utilise cached data rather than requests - improving netcode (JB)
  • Identified major event issues causing huge latency with client and server events (Woody)
  • Enabled tracing to allow for events to be outputted deserialised allowing better trace on server network events (funnyhat)
  • Taser range limited due to people abusing the range (Woody)
  • Made Heathrow Hangar A17 the default spawn location for NPAS, instead of the police station. (Kian)
  • Added ability to cycle different HeliHUD styles/layouts in the HeliHUD Menu. (Kian)
  • Made Helihud text grey when powered off / disengaged rather than red. Looks like its actually powered off more. (Kian)
  • Set default volumes for APU and GPWS to 50%. (Kian)
  • Whitelisted Ear Defenders prop index from HairClip tick, to not remove hair when being worn. (Kian)
  • Added /helihud to F1 Menu when playing as FlightOps. If playing as another role, option wont appear. (Kian)
  • Added another helihud "layout", the layout can be cycled for pilots preference in the menu. This one is longer and flatter (Kian)
  • Fixed bug where default APU/GPWS sounds started very loud. [Was parsing an int not float as needed]. (Kian)
  • Removed notifications from the Helicopter startup/stop procedures. (Kian)
  • Added subtitles to replace notis during heli startup/stop, they will appear for as long as the action is pending, therefore pilots can no longer miss the next instructions. (Kian)
  • Added 18x more items and removed 1x items that Civillians can add to their person or vehicle on search. [Now 80+] (Kian)
  • Fixed some console spam before player has spawned and currentUserRole has been decided. (Kian)
  • Renamed 2x vehicles in RTPC garage to reflect recent divisional changes. (Kian)
  • Renamed the Eurocopter Dauphin in NPAS hangar from Dolphin. (Kian)
  • Cleaned up and improved the Civ contents/searching script. (Kian)
  • Allowed DSU Dog vehicle search to use new system and properly have a function. (Kian)
  • Made CID analyse body script to show the PNC information on the injured person. (Kian)
  • Fixed 30second cooldown after hitting panic button not working / having no effect. Now stops you being able to spam. (Kian)
  • Loads of new MLOS's added (JoeEdgar)
  • New Interiors
    - Grove Street House (113)
    - Harmony house (927)
    - Hrish pub (405)
    - Farmhouse (945)
    - Petrol Station (3025)
    - Petrol Station (602)
    - Seaside villa (810)
    - Gym (656)
    - Himen Bar (157)
    - House (185)
    - Davis Motel (144)
    - Sandy Motel (925)
    - Underground Bunker (1016)
    - Burgershot Vespucci (333)
    - Mirror park houses (441, 442, 443, 444)
  • Added the perms for Doctor and ADV para in the garage script for the medical (JoeEdgar)
  • Added Dog v2 (Fish)
  • Fixed openambo command fixing vehicle. (Kian)
  • Disabled blood collision (Woody)
  • Locked down the medical script now so you have to run as the division to see the treatments, For example if your running as HEMS you will only see HEMS medical stuff (Woody, FunnyHat)
  • Updated game & FX version (forbs)
  • Added JS / JO LFB officer callsigns for LFB Band 2 (FunnyHat)
  • Removed unused TO NHS callsign (FunnyHat)
  • Added cooldown to stop spam of Car lock/unlock, could prevent crashing (JB/Kian)
  • Changed network end of toggling lock status on cars that are not currently under network control (JB)
  • Removed (commented) Debugs NETWORK_GET_NETWORK_ID_FROM_ENTITY (JoeEdgar)
  • Fixed issue with panics trying to contact Sonoran CAD even when its down (FunnyHat)
  • /radiodisplay Toggles a view on screen to show who is in current channel, names and callsign coloured to active faction (JB)
  • /radioflash Same as above but On for Five seconds and switches off again (JB)
  • Temporary fix to add two seats to ERT Rural Iveco Daily (Prophet)
  • Changed LAS backup requests so all LAS can see, soft managing who attends by division. (JB)
  • Fixed non civ trained players being able to use the Sonoran CAD 999 and 101 Call commands. (Kian)
  • Fix license plate images to be loaded from a stable CDN (Intrise, Alon)
  • Added police E bike to response (forbs)
  • Added new TSG shield animation use command /tsg [up-down-forward](forbs)
  • Replaced warrant card with UK model (forbs)
  • Added new AFO Sniper (forbs)
  • Added new Taser 10 model (forbs)
  • Added new texture for pava (forbs)
  • Added cuffs to player weapon wheel on spawn if they are Police (forbs)
  • Added new animations for police characters (forbs)
  • Added new G36C model to AFO (forbs)
  • Added HK416 to AFO (forbs)
  • Replaced AFO L11A1 with M700 Model (forbs)
  • Added HK UMP as replacement for general use MP5 (forbs)
  • Added MP5 SD for AFO CT (forbs)
  • Added Kriss Vector for AFO CT (forbs)
  • Added new Glock 19 to replace Glock 17 for AFO (forbs)
  • Added P320 handgun for AFO (forbs)
  • Added new P226 handgun mode for AFO (forbs)
  • All AFO weapons now have working reticules in first person (forbs)
  • Replaced old Scar DMR with SIG 716 SRO rifle (forbs)
  • Replaced Civ "Fake Gun" with new Airsoft guns, these shoot airsoft round that deal no damage but have a taser effect (forbs)
  • Added nerf guns for dev T2+ for satire (deal no damage) (forbs)
  • Added Police Emotes (forbs)
  • Added back AFO weapon sling, can be activated by numpad key 5 or /wsling. Also has a custom config menu on /sling (forbs)
  • Added dead ped investigation tool, walk up to ped dead ped body and press E brings up cause of death UI (forbs)
  • Added new system to prevent cars being where cars shouldn't be. Cars will now sink/loose traction when you take them silly places like the beach (forbs)
  • Added new system for detecting wheel damage to hopefully reduce speeds when conducting TPAC (forbs)
  • CBRN response van to AFO garage (Joe)
  • Nissan Navara Unmarked (Highways) JoeEdgar
  • Added ANPR system under F1 for tracing cars locally to user (forbs)
  • Added new auto interaction with props/idle. Press - key and you will automatically interact or idle (forbs)
  • Medical damage types work with the new weapons (Woody, FunnyHat)
  • Coast Guard Winch fixed (Woody, FunnyHat)
  • Weapons Json Perms (Woody, Funnyhat)
  • Medical Fixes , CE changes (Woody, FunnyHat)
  • Internal Class to pull hashes on the fly (Woody, FunnyHat)
  • /rollwindow (Window ID) to roll down your window
  • Missed a comma of a line of code, broke medical Identified in QA and fixed (Woody, FunnyHat)
  • Fix DSU permissions (FunnyHat, Woody)
  • Ford Focus Active new Car to CID (JoeEdgar)
  • Added New LAS Transit Van to Clinical Garage (JoeEdgar)
  • Added new Toyota corrola to ERT sup garage (JoeEdgar & Woody)
  • Added new /checkplate command that shows you the reg of the car you last sat in as a driver, allowing you to find the reg of your stolen car. In turn allowing police to locate it via the new ANPR system (forbs)
  • New drone added Police to be used for police, DJ pro for LFB/Rescue (forbs)
  • You must have cuffs in your hand when cuffing. When cuffing a suspect, you now lose your cuffs. You get them back when uncuffing a suspect. Any issues, you can use /resetcuffs to get new cuffs back. (FunnyHat, Woody)
  • Complete rewrite of the cuffing script to be more reliable and compatible with new cuffs (FunnyHat, Woody)
  • Added sirens for project paddington (forbs)
  • Added cars for project paddington (Joe/Connor)
  • Fixed weapon damages
  • Fixed network issues with med resource
  • Updated work on project Zoflora
  • Zoom issue with the G36 resolved (Woody)
  • Stock fold weird on the UMP resolved (Woody)
  • CID inspection of the dead person, detects custom weapons now (Woody)
  • Resolved issue with custom weapons not detected on the medical reported via QA resolved (Woody)
  • Resolve issue with invalid medical ENUMS (woody)
  • Removed old stuff that is no longer in use from resources (Woody)
  • Added new damage types to medical, To work with the new vehicle crash system (Woody)
  • Resolved drowning issues that where intermittent (Woody)
  • Further work on Project Zoflora (Woody, FunnyHat)
  • Fixed some issues with cuffin (Funnyhat)
  • Removed tazer barbs, Medical (Forbs)
  • Fixed weapon damages (Woody)
  • Fixed network issues with med resource (Woody)
  • Add DSU dog kennel in Paleto (FunnyHat)
  • Removed tazer barbs, Medical (Forbs)
  • Added 2 New Mod Car Vehicles (1 nhs 1 for Fire) JoeEdgar
  • Added New LFB ford Ranger to Fire Officer Garage (JoeEdgar/ConnerM)
  • Project Ulez Completed (JoeEdgar/ConnerM)
  • Regional Commercial X5 added to RTPC Garage (JoeEdgar)
  • Removed Barriers on the highways for AI traffic issues (JoeEdgar)
  • Removed Mcdonalds near Vespucci (JoeEdgar)
  • Fixed issue with Lawsons Jobs not accepting delivery. (Kian)
  • Made Civ Vehicle Contents option apply to their last vehicle when using out of a vehicle. (Kian)
  • Removed /togglehelihud command. (Kian)
  • Added /helihud command which opens a menu, here you can select APU volume, GPWS Alt Callout volume, and also toggle the entire HeliHUD system altogether. [After feedback of it being too loud, now each player can choose their own volume]. (Kian)
  • Renamed NPAS garage at Heathrow. (Kian)
  • Moved NPAS Garage at Heathrow to further down, to avoid the doors. (Kian)
  • Add /colour <colour> command to allow selective modification of a vehicle's colour (Alon)
  • Modify Toolbox's "Color Car" menu item to open sub-menu for picking colour (Alon)
  • Add server-sided divisional playtime tracking and statistics (FunnyHat, Alon)
  • Fixed Helicopter rotor brake being able to be engaged in the air. Option now only appears when closed to ground, if you then go high again, it will cancel and offer the option when next close to ground. (Kian)
  • Made the HeliHUD UI close when above 20float from ground, will then reopen when below unless the HeliHUD has been disabled (Kian)
  • Removed old method of replicating Helicopter APU sounds due to issues. (Kian)
  • Added real APU startup and stop sound for helicopters. (Kian)
  • Added real APU sound that will loop for as long as APU is on. (Kian)
  • Added GPWS Altitude callout sounds to HeliHUD script for the following altitudes: 100ft, 50ft, 40ft, 30ft, 20ft, 10ft. (Kian)
  • Removed the strong thrust vectoring from all the NPAS Eurocopter EC145's, provides much more realistic helicopter handling. (Kian)
  • Made option appear when Helicopter Rotor Brake is enabled, can now choose either disengage the brake, or power on APU. For example, HEMS can stop the blades on scenes without powering off engines. (Kian)
  • Removed Lawsons Warehouse 5 (power station) due to difficulty of the area and entrance. (Kian)
  • Added 3 new lawsons locations: La Fuenta Blanca, YOU Tool, Humane Labs. (Kian)
  • Made Lawsons Warehouse Location blips only appear for those with the Highways role. (Kian)
  • Made Lawsons Haulage reward increase based on how many players are on the mission [starts at 30pts, increases +15 per player, caps at 5 players]. (Kian)
  • Added reminder subtitle to Civs if blips are not being hidden. (Kian)
  • Allowed police to search civs via the contextual actions, similair to how you can with AI. The option will only appear if the Civ has something set. (Kian)
  • Added new option in F1 Civ Menu for civs. Allows them to tickbox select what can be found by police when their vehicle is searched. You can also clear or preview the selections. If the selection is cleared, the search will be just like normal and it will generate random contents like AI Cars. (52 Options as of now, +12 restricted to Senior Civs). This should help cut down some chat use for vehicle searches. (Kian)
  • Added new option in F1 Civ Menu for civs. Allows them to tickbox select what can be found by police when their person/body is searched. You can also clear or preview the selections. If the selection is cleared, the option to be searched will not appear for police. (52 Options as of now, +12 restricted to Senior Civs). This should help cut down some chat use for player ped searches. (Kian)
  • Made Civs ped freeze while they are being searched. (Kian)
  • Made Civs do an "arms out" animation while being searched. (Kian)
  • Added notification on Civs screen to show when they are being searched. (Kian)
  • Updated the SearchPedHandler to use new Notifications. (Kian)
  • Fixed bug where some CID could access some TSG Boot options. (Kian)
  • Doctor menu now on the medical system which incorporates a lot of HEMS tools (Woody, FunnyHat)
  • New injuries (Woody, FunnyHat)

TBI's , Broken Ribs, Broken Arms, Broken Legs, Compartment Syndrome, Block Airways, Partial Blockages, Open Fractures, Closed Fractures, Broken Neck, Broken Fingers, Broken Toes, Broken Pelvis, Loss of Circulation, Impalements, Punctured Lungs, Traumatic Pneumothorax

  • Draggable UI window Medical (Woody, FunnyHat)
  • Draggable ECG Monitor (Woody, FunnyHat)
  • New treatment types : (Woody, FunnyHat)

Amputate Limb, Pelvic Binder, C-Collars, Reset Fractures, Splits, ESA (Emergency Surgical Airways), Surgical Scalpel, Needle Decompression, Portable Suction

  • Complete overhaul of the medications in terms of treatment plans, Have to think long and hard now so you don't kill the patient (Woody, FunnyHat)
  • A good percentage of treatments now require all LAS services to be able to stabalise the patient on advanced trauma cases. (Woody, FunnyHat)
  • Overhaul of the entire treatment's such as Bandages & Types. Only certain things treat certain injuries. No more smashing compression bandages to fix your problems (Woody, FunnyHat)
  • Logging incorporated to allow for analytics on a future project (Woody, FunnyHat)
  • Fixed Defib issues that where presented in production (Woody, FunnyHat)
  • New developer items to be added and tested in production, Players will be asked if they wish to participate in the test during a random course of treatment. This is to tie into something we maybe working on in the future (Woody, FunnyHat)
  • More language translations added in terms of above (Woody, FunnyHat)
  • We understand due to game limitations you can't actually amputate a limb, however we are looking at ways to make a limb temporarly dissapear. But for now you can RP this within the medical script and works as a treatment type. (Woody, FunnyHat)
  • Fixed issue with timings on treatments identified in QA (Woody, FunnyHat)
  • Fixed issue with patient not syncronising between others, identified in QA (Woody, FunnyHat)
  • Also made it so CIVs can generate the above new injuries to be used in scenes (Woody, FunnyHat)
  • Fixed "Reset Fracture" not working (Woody, FunnyHat)
  • Fixed "Broken Toe" not being healed (Woody, FunnyHat)
  • Removed "Fatal" Injury level from Civ /addinjury command (Woody, FunnyHat)
  • Fixed "Broken Ribs" not being healed (Woody, FunnyHat)
  • Increased defib time to 9 seconds (Woody, FunnyHat)
  • Something new for Civ Division, what could it be?? Find out on the night Friday night operation! (Woody, FunnyHat)
  • Saline-Soaked Gauzes, for advanced burn injuries (Woody, FunnyHat)
  • Fix log-spam vulnerability (Alon)
  • Improve chat profanity detection (Alon)
  • Fix Digital Team Garage as Police at MRPD Only (Intrise)
  • Add Bromley Ambulance Station to the spawn script (Intrise)
  • Move vehicle spawn at Royal Hospital (Intrise)
  • Add SJA Spawn at Royal Hospital (Intrise)
  • Remove the speed camera from the prop spawn menu (Intrise)
  • Fixed bug with Blood DLC Missions not ending correctly. (Kian)
  • Added Blood DLC "Daily Bonus", when in the Blood Bank menu, one time per day a new option will appear to claim 30 Daily Bonus points. (Kian)
  • Added Kortz Medical Science Centre as a possible Blood DLC Mission route. The temperature increase for this route will be significantly more slowed/relaxed as it will not be an emergency, the specimen will surely be needed for testing/trials. (Kian)
  • Added custom voice line for Kortz Centre Blood Mission. (Kian)
  • Added ability to adjust the Blood DLC Voiceline volume in the Blood Bank menu after feedback of it being too loud, you can now choose. When selecting, an on-screen keyboard will display where you can enter a number between 0-100 [Eg. if I enter '20', the volume would be 20%] (Kian)
  • Made the Blood volume on the screen keyboard auto-input the current set volume when opening. (Kian)
  • Improved Window smashing script EMG to network/sync the smashing better across clients. (Kian)
  • Fixed bug with Window smashing EMG script where the first time you do it, the animation hasn't loaded and it would skip. (Kian)
  • Removed /gloves command. (Kian)
  • Added Equip Gloves option to vehicle Boot menu for Police, [some uniforms are not compatible with gloves and therefore won't allow you to]. (Kian)
  • Added Firearms Snood option to vehicle boot menu for AFO (TacOps Subscriber feature). To be used during operations and appropriate use. (Kian)
  • Made AFO gloves cycle between the following when using the option as AFO: Off, Blue Latex, Black Firearms. (Kian)
  • Re-Moved garage blip at Royal London Hospital to inside the rear garage. (Kian)
  • Moved the Royal London Hospital vehicle spawn point after garage use to the spaces just outside rear garage. (Kian)
  • Improved the way the Moderator Popup sends it to the target client, hopefully preventing any previous issues. (Kian)
  • Fixed bug where you could claim the Blood DLC Daily bonus twice if you were quick enough. (Kian)
  • Allowed Control to use the Highways CCTV Camera dictionary from their control room. When on as control and enter CCTV Mode, it will give you the option to view Control cameras, or Highways cameras. (Kian)
  • Made the Control CCTV on-screen option, auto select Control camera dictionary for ease, player must manually change to Highways to view those cams. (Kian)
  • Removed 'Display Outfits' option from F1 Menu. (Kian)
  • Added new feature for TacOps Subscribers to replace an outfit with their currently worn outfit, use '/replaceoutfit index' or use new Outfits Menu. (Kian)
  • Added new 'Outfits Menu' option to F1 Menu, here you can: Display, Save, Remove, Rename, Replace, Edit. Your outfit. [old commands still exist]. (Kian)
  • Added notification to all players when Control Room updates channel status. Advises to see text chat to read the latest update. [Mainly for those that play with text chat off etc] (Kian)
  • Refactored gloves feature to be compatible for use with NHS uniforms, including Survive Medical Team. Use from boot. (Kian)
  • Added new option for TSG in the boot menu, can switch their Belt/Hat to the opposite variation and wear the cap. It will reflect the rank you were originally wearing. [Will also be the same for Level 1 Public Order uniforms]. (Kian)
  • Made the new TSG boot option name dynamic depending on the current equipment out. (Kian)
  • Added back a stripped version of the 'HeliHUD' Helicopter startup/shutdown sequences script from July with custom UI. Removed the gradual blade speed due to them not networking [Heli blades speed will increse/decrease as normal], removed fuel and failures from it. Use '/togglehelihud' to completely disable/enable the feature (is enabled by default). (Kian)
  • Added locker and Police spawn to London Heathrow Hangar A17. (Kian)
  • Added Axon overlay, can be activated via /rcpaxon (Intrise)
  • Updated server names for EA & Dev (Intrise)
  • Added Lawsons Haulage Script. [With multiplayer capability]. (Kian)

Lawsons Haulage Script: New missions for National Highways, Get out the Lawsons HGV from the garage and make your way to one of the 8 warehouses marked on the map. From here you can start a mission, a random lawsons trailer type will spawn with a random warehouse set as the destination. At the start of the mission you will be given a warehouse number, that number relates to the warehouse number on the map. You must then make way without causing damage to the trailer or the mission will fail. There is no time limit. You will be guided by the on-screen notifications and custom voice lines [Voice of an anonymous dev], to explain what to do. Very much like the Blood DLC, you can gain reputation points for being a good driver with a daily bonus to collect and adjust the voice line volume in the mission menu. However, with the Lawsons Haulage script, you can play with friends! With the multiplayer mission mode, you can join your friends missions and be an escort vehicle. You and the primary driver will gain more points for completing missions with friends. However, escort vehicles should also pay attention as if the primary driver fails the mission, all players joined will also fail and lose points accordingly. To join a multiplayer mission, wait for the primary driver to start a mission, when their trailer has spawned, you can then enter the Warehouse blip and select 'Join Multiplayer Mission'. Then you will be attached as an escort driver.
[More warehouse destinations and script features to be added in future updates] *[Thank you to M.Harrod's patience in QA testing]*

  • Animals now spawn in packs around the hill back areas, tracks & trails, Who knows? Some may even wander on the motorways or local towns in the Rural Locations. (Woody)
  • Civilians can now make their own injuries, There will be a guide sent over to civ command on how to do this. This is still in Alpha stages there will be some major changes coming in the next few weeks concerning this. But for now, enjoy fake breaking your legs, drowning, Shooting, Exploding, Setting yourself on fire etc! (Woody) & (FunnyHat)
  • Players can now be carried with the Fire Officers lift even if no injuries are presented to aid with RP purposes, For example, a building is burning and people are trapped inside. LFB, Hart or other emergency services can now pick up the patient and move them to a safe location. (Woody)
  • Redone a lot of new clockfires and changed the location and removed some bugged ones, Worked directly with LFB Command on this one. Another 40 fires to finish and fix however 80 + have been done. (Woody)
  • Added some new permissions to the medical menu restriction certain things to medical professionals only (Woody)
  • If a player is deceased providing their marked black on the triage system they can now manually respawn if no CID is available and they have been confirmed deceased (Woody)
  • Added portable suction device to be used in drownings and other related water injuries (Woody)
  • Fire damage now inflicts injuries on the medical system associated with different types of burns First Degree, Second Degree, and third degree Burns. Including clockfires for LFB. (Woody)
  • You now get drowned-based injuries when you obviously... drown either in your car or on foot but only in In-land water (Sea coming soon), reflect also on the medical system. Work to be discussed with NHS Command in relation to treatments. For now, Don't drown! - (Woody)
  • Punches now deal damage (Woody)
  • Advanced blood trails for players who are injured, To be linked to something top secret (Woody)
  • Added additional spikes to missing vehicles that required them (Woody)
  • Kicking was bugged when inflicting damages, pickup in Q/A changes were implemented to fix this issue. (Woody)
  • Civilian injuries would place you continually into an unconscious state, this has been rectified to reflect injury type. For example. Minor / Medium injuries will not place you in that state, Hower Large + Fatal will incapacitate you. (Woody & FunnyHat)
  • Permissions added into the medical script for Civilians to utilise (FunnyHat)
  • Medical window can now be opened when you on the floor so you can see what is being done and what injuries you have on your body - WIP (Woody)
  • Notification appears now when you in an Unconscious State to allow civilians to know if they are or aren't (Woody & FunnyHat)
  • Mod permissions couldn't be applied to the health buffer, causing players involved in VDM / RDM etc to not be revived. Picked up in QA testing. Fixed. (Woody)
  • Bleeding on the floor caused players to lose their entire blood volume, This was discovered during QA testing. We are a police server, not vampires Fixed (Woody)
  • New Emotes for the medical interactions with civilians (Woody & FunnyHat)
  • You can now check the Temperature of a patient which may indicate a sign of infection, It's better to treat the infection as it may cause complications... (Woody & FunnyHat)
  • CPR Statement was incorrectly changed. (Woody)
  • Animations overriding actions, Identified in QA Testing (Woody)
  • Added spikes to County Lines and Tac Ops vehicles (Prophet)
  • Animals toned down, Seemed to have been the breeding season. Identified in EA testing. (Woody)
  • Align no clip speeds overlay to left for better readability (Alon)
  • Allow T2 devs to access the admin menu and noclip while on the non-production server (Alon)
  • Change ERT Supervisor Ford with Volvo XC40 (JoeEdgar)
  • CID - New 2020 XC40 added to the main garage (JoeEdgar)
  • New Clinical TL car added (Marked XC90) window stickers of TL included (JoeEdgar)
  • New NHS officers Car added (JoeEdgar)
  • New HART TL Car (Land Rover Discovery) (JoeEdgar)
  • New rural Iveco Van (JoeEdgar)
  • Fixed issues with bodybags (Woody)
  • Fixed issues with certain medications interacting weirdly (Woody)
  • Pushed more WIP tests for Civilian Medical Additions - Visible only to Devs, S/M but trialed in production (Woody & FunnyHat)
  • Fixed issue with Carry not working for Medical Script, Due to player conscious not being detected (Woody)
  • Removed SnowBall's (JoeEdgar)
  • Added spikes to AFO Inspector Vehicle (Woody)

  • Increased allowed time for Blood DLC Missions to up to +25%. Due to difficulty feedback. (Kian)
  • Significantly Increased reputation points are awarded when a successful Blood DLC Mission is completed. (Kian)
  • Fixed Blood Script bug where if you passed the mission, and ran out of time within 2secs later, you would fail anyway. (Kian)
  • LAS Spelling mistake for Entonox (Woody)
  • Snowball keybind changed to "]" to stop the radio spam (Woody)
  • Restrict Blood mission to players running as Blood division (Intrise)
  • Fix garage gaps for NHS Command (Intrise)
  • Stopped console spam from blood script. (Kian)
  • Entonox added and changed masks from chest select to face select (Woody & FunnyHat)
  • Added new 'Moderator Notice Popup', to be used by moderators to notify a player that a moderator is attempting to speak with them. Will display a custom made UI Screen to the player, explaining the steps. [Use F9 Mod Menu]. (Kian)
  • Added New files for Hospital (Whitehappel) (Joe)
  • Added New files for Whitechappel fire (Joe)
  • Added New numberplate for Unmarked Audi S5 (Joe)
  • Overhauled with new features and Streamlined existing Blood DLC script, made more efficient. [Promotion video by Lizard Lips] (Kian)
  • Made epic Blood DLC Update/Promotion Video. (Lizard Lips)
  • Added different transport types [Heart, Lungs, Liver, Blood, Cornea] which is random each mission. (Kian)
  • Added a rising temperature during the transport. If the temperature gets too high (10+ degrees) the mission fails. Temperature rises differently for each transport type - with a random offset, so in theory - every transport will be slightly "unique" in terms of allowed length [There are 211 different possible mission "lengths"]. (Kian)
  • Added an on screen specimen temperature indicator during the mission. (Kian)
  • Added sound effects for when missions are: accepted/passed/failed. (Kian)
  • Added crash detection, if you crash or damage the transport vehicle the mission fails. (Kian)
  • Made on screen temperature indicator change colour: red/yellow/green - respective of how high the specimen temperature is getting. (Kian)
  • Fixed bug with Blood DLC where you could successfully deliver the specimen to any hospital. Now the mission fails if you deliver it to the wrong one. (Kian)
  • Fixed various bugs with the Blood DLC script. (Kian)
  • Added reputation system to Blood DLC Script. You can now compete with friends and see who is the better Blood Driver. You can gain "reputation points" for successfully completing missions. You gain more points for completing them sooner. You lose points for crashing, delivering to the wrong hospital and not delivering in time. The amount of points lost will depend on the event. Your points will save across sessions, so you can build up your reputation over time. (Kian)
  • Added notifications to show updated Blood Team Reputation score when it is incremented/decreased. (Kian)
  • Added option at all Blood Banks to view your Blood Team Reputation score. (Kian)
  • Added many custom voice line sounds to several points during Blood Missions. Some lines have several variations that is randomised. [14 total custom voicelines added] (Kian/Forbs)
  • Prevented Blood Team Reputation score being incremented/decreased while on EA or Dev servers. (Kian)
  • Added NoClip detection to Blood missions, if noclip is enabled the mission voids. Although moderators would never try to cheat... xD. (Kian)
  • Added Head Moderator role to all Band3 Ace groups. (Kian)
  • Moved Speed Enforcement Ford Transit from RTPC ---> ERT Garage. (Kian)
  • Added UK trees (JoeEdgar/Forbs)
  • People can now make snowballs and throw them to each other. Left Alt to scoupe up snow (Woody)

  • Fixed LFB wagons causing texture loss (forbs)
  • Perm changes for Blood/Mod (forbs/joe)
  • Added St Johns to South Ambulance Station (Joe)
  • Added LAS Student perms to clinical garage (forbs)
  • Fixed spelling mistake on Control Notify menu. (Kian)
  • Added number to noclip speed so mods can see how many more speeds there is before resetting. (Kian)
  • Fixed bug where LOA role would cause every garage to show the player had access to at once. (Kian)
  • Added new Camera view point to M25 Highways base. (Kian)
  • Added 50+ new CCTV cameras around main motorways [More to be added]. Highways can view/cycle these from their M25 Base. (Kian)
  • Improved removal of CCTV camera blips when exiting the camera view to prevent bugs. (Kian)
  • Fixed bug where CCTV Camera blips would sometimes stay if user changes role while in camera mode. (Kian)
  • Prevented the CCTV cameras from accidentally being opened twice and causing issues. (Kian)
  • Removed body armour (forbs)
  • Adjusted first aid to only heal 20% of health
  • Removed body armour from all boots (forbs)
  • Added incident command boots for all departments at band 2 level (forbs)
  • Add F2 Mod Requests to Active Backups Menu (Intrise)
  • Increase notification autoClose from 5s to 8s (Intrise)
  • Fixed bug where player would teleport on user role change. (Kian)
  • Replaced vest for PaDP uniforms. (Kian)#
  • Student Para added (JoeEdgar)
  • Student Para uniforms added (JoeEdgar)
  • Civilians can now slash car Tires with sharp Melee weapons 'E' key whilst next to the tire (Woody)
  • Xmas overhaul (City wide and legion) (JoeEdgar)
  • Weather has been updated to SNOW (Yes you heard right) DRIVE SAFE!! (JoeEdgar)
  • Added 43 more CCTV Cameras to the Highways CCTV [Now total of 93, covers all motorways]. (Kian)
  • Added ability to equip EMG Hammer [WindowSmasher6000] from Police Boots. (Kian)
  • Added window smashing script when having an EMG Hammer you can smash the vehicle window your aiming at, with animations [contextual actions] (Kian)
  • Oxygen system added to LAS Medical Menu ( RR system) Still WIP but can be tested (Woody)
  • Fixed window smasher script not networking properly. (Kian)
  • Removed abused revive command (Woody)
  • Fixed key conflict with spike strips, new key bind is now "X" to pick up spikes (forbs)
  • Fixed LFB wagons causing texture loss (forbs)
  • Perm changes for Blood/Mod (forbs/joe)
  • Added St Johns to South Ambulance Station (Joe)
  • Added LAS Student perms to clinical garage (forbs)
  • Fixed LFB water rescue uniform (forbs)
  • Spikes added to Tac Ops ARV X5 (woody)
  • Firestarter distance increased (woody)
  • Allowed RTPC to use VOSA weigh point for Commercial Enforcement use. (Kian)
  • Fixed bug where Senior Moderators could not spawn Polaris away from HART base. (Kian)
  • Updated '/controlnotify' messages to reflect the new radio layout. (Kian)
  • Added ability for control to open '/controlnotify' menu via F1 Menu. [Optional]. (Kian)
  • Changed base in-game tablet with Toughbook model (forbs)
  • Added full-size IPV to Highways garage (use /openipv & /closeipv alongside extra menu to set lights) (forbs)
  • Added interior for Sandy Medical Centre (forbs)
  • Updated Whitechapel LFB station (forbs)
  • Added interior for Sandy police station (forbs)
  • Updated sandy fire station (forbs)
  • Radio works now when carrying a player from a building (Woody)
  • Medical script kicks in after 60 seconds (Woody)
  • Chat works when carrying a player (Woody)
  • Added in Tranexamic Acid (10ml), (25ml) Applying logic that bleeding slows down (Woody)
  • Added new NHS hospital 178 beside Whitechapel (forbs)
  • City canals are now full of water (forbs)
  • Added LAS TSG Uniforms (forbs)
  • Added CBRN AFO uniform (forbs)
  • Added New PCSO hat (forbs)
  • Added gas mask to AntiHairClipping script. (Kian)
  • Added new Mod Garage (JoeEdgar)
  • Added new Spawn, Locker, Garage to forbs Hospital & Sandy Police & Sandy Medical Centre (JoeEdgar)
  • Removed old NHS decorative back pack (forbs)
  • Tidied up LAS menu, and clearly identified AI medical kits (forbs)
  • Added new NPAS hanger messing facility [WIP] (forbs)
  • Added ladder script (9m, 105m & 135m ladder) for LFB (forbs)
  • Added new LSIA interior (forbs)
  • Atropine If used when BPM >45, will cause OD (Woody)
  • Added notification to display NoClip speed when changed for moderators. (Kian)
  • Added "/mod" command for moderators, toggles the Moderator vest to be visually seen by other players, to be used only on moderation scenes. (Kian)
  • Added optional toggle of Mod Vest to F9 Admin Menu. (Kian)
  • Added New LFB ladder (9m) (10.5m) (13.5m) to relevant pumps (JoeEdgar)
  • Addition of "Survive Medical LAS" Subscription Tier. 1x Volvo V90 & 1x Volvo XC90 & EUP
  • Fixed the bug where the player would freeze after cycling all NoClip speeds. (Kian)
  • Removed Mod Noclip speed notification and moved to display it on HUD when noclip is active. [Looks nicer and less spammy]. (Kian)
  • Made LOA role have only non-whitelisted permissions/access in game. Therefore if LOA, you can only play as PCSO/St Johns. (Kian)
  • Enabled any existing paid packages, DLCs, and Subscriptions for the LOA role. Therefore, when LOA your purchases can still be used. (Kian)
  • Removed Black screen on death (Woody)
  • Added weapon damage to the custom weapons we have to work on the new medical system (Woody)
  • Added new AWC server audio files (JoeEdgar)
  • Fixed Laser on a Taser (Woody)
  • Culled down LFB whitechapel garage (forbs)
  • All old LFB pumps now have old sirens to reflect age (forbs)
  • Integrated LFB turnout script (forbs/woody)
  • Changed handling line of all LFB wagons (forbs)
  • Changed LFB callsigns to reflect garage vehicles (forbs)
  • Integrated warning lights into all main LFB stations to halt traffic when appliances dispatched (forbs)
  • Intergrated new fire tools, please utilise these over LondonStudio tooling (forbs)

/Wedge [Small / Large] - Place a Plastic Wedge

/Platform [[Small / Large] - Place a Heavy Goods Vehicle(HGV) Platform

/Block [[Small / Large] - Place a Plastic Cribbing Block

  • Added Custody Emergency Alarm / Panic Button on the wall behind custody desk (MRPD) - (Woody)
  • Integrated fire alarms, if you see a fire button you can activate it by pushing E. This will trigger a fire alarm. Please then raise a /999 for this for LFB to attend to reset the fire system. If an alarm if pressed and you hear a fire alarm please evacuate the building (forbs)
  • Updated GTA Open Interiors to recent version, opens up all known base game areas (forbs)
  • Removed broken LS fire spreaders and cutters. Replaced with another version. (forbs)
  • Fire Tools can be accessed by opening a fire engine boot under the new "Equipment Menu" (forbs)
  • Updated pepper spray to the newest version (forbs)
  • Updated LFB fire script to most recent version (forbs)
  • Updated Fire Garage FRU Added (JoeEdgar)
  • Fixed AI not reacting issues for LFB appliances (forbs)
  • Changed so BA can only be refilled from the following LFB vehicles: LW23, LW20, LW21. [BA can still be taken from any LFB, just not filled] pump (forbs)
  • Added FRU water rescue EUP (forbs)
  • Added new LFB BASU van (forbs)
  • Perms for fire alarms added (JoeEdgar)
  • Callsigns added for E+ this is for scene command ONLY in your respected divisions (JoeEdgar)
  • Added pressure washer at MRPD wash bays, walk up and press E to wash your car. (Middle mouse to change between water/soap) (forbs)
  • Added Remembrance Legion (JoeEdgar) (Temp map)
  • 2 CID Cars added from storage (Broken Mondeo and Focus removed)
  • Decreased LFB water/foam/extinguisher effectiveness by around 30% meaning it takes more time to fight fires of all sizes (forbs)
  • New Splint type treatments for LAS menu (Woody)
  • Morphine added to drugs list for LAS menu (Woody)
  • Fentanyl added to drugs list for LAS menu (Woody)
  • Strength of adrenaline lowered, found in testing increased BPM to fatal levels from 0BPM (Woody)
  • Defib to powerful, resus rate decreased to 30% (Woody)
  • CPR now required to be done to ensure player is reviable upon LAS - all players are to do CPR is a player has no pulse until LAS arrive, CPR resus chance at 10% (Woody)
  • The medical menu will may display injury types Explosion, bullet, vehicle crash, stab, punch, falling, collision (WIP)(Woody)
  • Body bag doesn’t respawn player immediately now (WIP)(Woody)
  • Added poppy Sunday map (forbs) (Postal 703)
  • Spikes added to Tac Ops ARV X5 (Woody)
  • Fire starter distance increased (Woody)

  • BMW CP 530d handling fixed at low speeds (JoeEdgar)
  • BMW X5 CP handling line changed it now has a stage 1 map and increase of power (JoeEdgar)
  • LFB ladders (issues are aware) working on fix (JoeEdgar)
  • Added /coversheet a resource to allow Police to cover medical scene (forbs)
  • Added drag player from car resource, hold shift+F to drag player from car (forbs)
  • New LAS Triage System in place (Woody, JoeEdgar)
  • LFB Spreaders / Fan slightly quieter on the ears (Woody)
  • Re-done the CIV shotgun (JoeEdgar)
  • Removed Highways Depot in the city inc all blips (JoeEdgar)
  • Fixed RTPC bike going 80mph in reverse (JoeEdgar)
  • Done Bels (Working with Kian's boot menu) (JoeEdgar)
  • Done Ladders issue of not spawning, also increased distance from pump to spawn (JoeEdgar)
  • Remove Sandy from NHS Blood (Intrise)
  • Removed the /revive & /reviveself command from all except NHS on duty. (Mods will use TX) - (Woody)
  • Set-up new server (Woody & Intrise)
  • Migrate all data & pipelines to a new server (Intrise)
  • Fix Panic button (Intrise)
  • Fix gloves on CID Detective 5 uniform (Intrise)
  • Changed Outfits Hart BA (Missing helmet assigned) - wont look like maverick from top gun now! (JoeEdgar)
  • Added Mt Zonah helipad back also removed Helipads underneath (JoeEdgar)
  • Added Kia Ceed variation (AI traffic will now respond) (JoeEdgar)
  • Fixed bug where band2 could not spawn prison bus via sv command. (Kian)
  • Fixed bug with Speed Limiter still showing a false set speed after error message. (Kian)
  • New Halloween Pack added including all configs this is a complete map overhaul (JoeEdgar)
  • 4 Floor Mental Hospital Interior/exterior teleport Added (Woody)
  • Added new Uzi (Civ) -JoeEdgar/Woody
  • Added new Hunting Rifle (Civ) -JoeEdgar/Woody
  • Added new Shotgun (Civ) - JoeEdgar/Woody
  • Added new Shiv (Civ) -JoeEdgar/Woody
  • Added new Sledgehammer (Civ) - JoeEdgar/Woody
  • Fixed wording overlaps in "Fixed Penalty Notices" - Woody
  • Fixed BloodBikes textures - won't Look On Fire From Distance (JoeEdgar)
  • Fixed Electric LFB Handling (JoeEdgar)
  • Fixed Doggy Supervisor car (Not been visible in garage) (JoeEdgar)
  • Changed RPC events handler to timeout if requests take too long (JB)
  • Added temp debug info to see how many pending RPC events are sitting (JB)
  • Fixed async concurrent running issue on garage controller (JB)
  • Fix "bigger" picked up by the chat profanity filter (Alon)
  • Added new VOSA weigh station at highway base
  • Added 2023 Ranger (RURAL) JoeEdgar
  • Added 2023 Ranger Unmarked (Patrol Supervisor) JoeEdgar
  • Added Mini Countryman (Patrol Supervisor) JoeEdgar
  • Added Flir Camera (LFB) JoeEdgar
  • Added various new custom props / weapons;
  • New water monitor model for LFB
  • New emergency glass breaking hammer for CW+
  • New battery powered spreaders for LFB
  • New battery powered cutters for LFB
  • New recip saw model for LFB
  • New petrol cut off saw for LFB
  • New ECG model added
  • New blood box model for HEMS added
  • New LAS medical bags for each department added
  • New resuscitation training doll added (resus anny)
  • New Lucas 3 model and carry bag added
  • New LFB Halligan tool added
  • Added 5x new uniforms to CID Locker (Kian)
  • Added Mercedes E350 to CID Supervisor Garage (Kian)
  • Adjusted texture on Mercedes E350 Tablet. (Kian)
  • Added new HGV Weighing script to go along side the VOSA weigh station. You and a commercial vehicle must be close enough to the weigh station, you will do an animation before it displays the weight and if that weight is legal or not. (Kian)
  • Added prompt when close enough to VOSA Weigh Station to initiate a vehicle weigh. [Then press E] instead of a command to trigger. (Kian)
  • Added /forceinfo command, to be used by Police/Las/Lfb/Highways. It will send a message to text chat similar to tweets, it will show in the relevant colour to what division your on as. There will be a 5min cooldown between each message per player to prevent annoying spam. Band3+ will be exempt from cooldown. [Things like road closures, or desk staff announcements will be done via this feature from now on]. (Kian)
  • Ported / Recreated BELS Script into C# for better integration. (Kian)
    Removed old BELS script. (Kian)
  • Fixed issue where CCTV Subtitle was being cuttoff [I suspect it was char limit] (Kian)
  • Added Medical Equipment props menu. [Open from boot] Select from the list of whitelisted props and attach to both hands and back if its a bag. When placing on ground (Default to 'E'), props with an open state will spawn open. You can pickup using the same assigned key, you will pickup the closest prop that you have placed to you. [For Police, BELS has been moved to this menu]. (Kian)
  • Added an option for ELS on spawn when remotely spawning vehicles for Devs/Admins. (Kian)
  • Improved VOSA Script [Moved the location of prompt to inside the hut], adjusted detection position of vehicle being weighed and allowed trailer class]. (Kian)
  • Whitelisted chat profanity filter. (Kian)
  • Added pending commands warnings for devs to logs (JB)
  • Added new Sepura Radio (JB)
  • Added Enterprise van and Dukes3 to civ garage. (Kian)
  • Fixed exploit where you can cheat extra fuel by fixing vehicle. (Kian)
  • Removed walkingstyles commands. (Kian)
  • Added /walkingstyles menu, also available via civ menu. (Kian)
  • Moved civs changeplate feature to civ menu. (Kian)
  • Added error and return if not in a vehicle when changeplate is used. (Kian)
  • Made VOSA script "remember" the last vehicle handles weight. (Kian)
    Adjusted rotations and offets on some Medical Props for better placement. (Kian)
  • Fixed client console spam from VOSA script before player spawn. (Kian)
  • Added local players name to the Welcome message notification. (Kian)
  • Added command /setvehicleweight for civs to use, Also available via Civ F1 Menu if in a HGV/Commercial vehicle they can manually select/set and choose its weight [for example if RPing as overweight for DVSA etc]. It will tell you when you set it if it is legal or illegal. (Kian)
  • Retextured some map things for FiveM compliance (JB)
  • Removed some map things for FiveM compliance (JB)
  • Improved Console identifier logger to only include identifiers present. [Avoids blanks] (Kian)
  • Prevented console spam on garage script (Alon)
  • Extend new notifications to other areas (Intrise)
  • Added ANPR System to detect and show pings for cloned/duplicate plates. (Kian)
  • Changed sound effects for successful ANPR Ping. (Kian)
  • Added sound effect for failed ANPR Ping. (Kian)
  • Updated Server Artifacts Version (forbs)
  • Updated game version to 2023 patch (forbs)
  • Multiple performance issues addressed and patched (Woody/JB)
  • Added new Ped Fines / Questions (forbs)
  • Fixed a couple of client console spam errors. (Kian)
  • Added a check if a helicopters engine is off it will always let you out (JB)
  • Removed cooldown on ANPR Pings for Control Operators, they will now no longer need to wait for their last ping to clear before doing another like Police. (Kian)
  • Re Added Mill Hill Garage (JoeEdgar)
  • Fixed RTPC Bikes causing crashes (JoeEdgar)
  • Added ability for Devs/Admins to spawn vehicles for other players remotely. (Kian)
  • Added ability for Devs/Admins to hide and show other players blips remotely. (Kian)
  • Improved Profanity filter Regex (Alon)
  • Logged players Identifiers to Live Console when connecting to server. (Kian)
  • Removed speed warning signs - broken and potentially causing crashes (JB & Woody)
  • Fixed an issue with grabbed peds remaining stuck to a player caused by a tick continuing after ungrab started (JB & Woody)
  • Added more debugging to try and find cause of RPCTimeouts (JB)
  • Fixed an issue with players unable to do CPR on dead and cuffed AI (JB & Woody)
  • Fixed an issue with AI coroner spawning and losing network control causing them to be bugged (JB & Woody)
  • Fixed an issue with AI ambulance spawning and losing network control causing them to be bugged (JB & Woody)
    Fixed an issue with AI fire spawning and losing network control causing them to be bugged (JB & Woody)
  • Fixed issue with players not being able to remove cones (JB & Woody)
    Made rat entities appear under the map and not showed as associated to cone but behavior's still reflects(JB & Woody)
  • Added new ANPR Ping script. Use command /pinganpr or use via the Vehicle "M" Menu. Enter the target Vehicle reg plate into the on screen keyboard (your last searched plate will show as default). It will then ping the last known location of the vehicle (a radius will display on the map, the vehicles location could have been anywhere inside that radius. The offset is random. Restricted to Control and Police (must be in a vehicle as police). No more need for text chat to be used for anpr (Kian/JB)
  • Fixed Handling files for all broken vehicles (JoeEdgar)
  • All Vehicles Removed have now been re added (Motorbikes/Cars) (JoeEdgar)
  • Sprinter22 (Box Ambo) Re Added back to Clinical Garage, Replacement has been removed. (JoeEdgar)
  • Removed Paintball MLO causing issues. (JoeEdgar)
  • Fixed issue with personal vehicle blips (Woody)
  • Fixed issue with garage exiting error (JB & Woody)
  • Fixed issue with garage exit points unnecessary code (JB & Woody)
  • Player now invincible in garage (JB)
  • Potentially fixed vehicles in the garage exit points that float under the map (JB)
  • Fixed issue with "bailing out" helicopters when on the ground (JB)
  • Preventing self yeeting from helicopters while in the air (JB)
  • Fixed all Civ Cars to not act like Police (can now all be searched (JoeEdgar)
  • Changed /kill command to Civ Trained - (JoeEdgar/Woody)
  • Fixed Matrix Board On DVSA Car (JoeEdgar)
  • Addpolcidfordy Handling Line Fixed (JoeEdgar)
  • Remove spikes from addpolskodaovrs and addpol330dumk (Intrise)
  • Add offence of driving a motorbike without a helmet (Intrise)
  • Add body bag prop to CID (Intrise)
  • Add Civ - Debris props (Intrise)
  • Updated profanity filter code (JB)
  • Updated the profanity filter filters (JB)
  • Added an enhanced reminder to profane word usage (JB)
  • Changed so FTS behaviour will stop when ped is tasered (JB)
  • Changed so tackling will remove target ped behaviours at the start prior to anims (JB)
  • Replaced existing blood bike model with 2022 version & overhauled blood box (forbs)
  • Added blood van (forbs)
  • Increased Control Callsigns from 4 Max to 20 (Kian)
  • Changed callsign prefix for PCSOs from "Unit ###" to "PCSO ###" (Kian)
  • Added perms for head Mod in game (forbs)
  • Added new bike models (x3) to Blood bike DLC (forbs)
  • Added new van model to blood DLC (forbs)
  • Synced Cordon Areas to Server, when a supervisor [Band2, Band3, Band4, Moderator] applies a 50m area cordon via F1 Menu, it will now display the red zone on map and display a notification to other players (Kian / Intrise)
  • Allowed Admin/Dev to enter planes (Kian)
  • Added 100m Cordon option to Cordon menu. (Kian / Intrise)
    Added 150m Cordon option to Cordon menu. (Kian / Intrise)
  • Made the cordon notifications only appear if you are within the cordon radius at the time it is placed. (Kian)
  • Added "Handgun" icon to centre of cordon zones to indicate unarmed officers to stay clear. (Kian)
    Fixed issue where saving outfits could save with wrong hair, saving and loading outfits now excludes hair so you can edit it separately. (Kian)
  • Added new Analyse Body script. Can be used by CID in the interaction menu on dead Peds/Players to find the most likely cause of death. You will do a few animations throughout the process to emulate an investigation of the body. (Kian)
  • Refactored the Spawn Vehicle command, cleaned it up and gave it a new home. [Due to this, any nicknames used to spawn vehicles previously won't work, you will need the proper spawnCode] (Kian)
  • Added new ERT Inspector Uniform (Prophet)
  • Added Chief Inspector Uniforms for every division (Prophet)
  • Fixed RTPC Inspector not being able to see Raptor Inspector uniforms (Prophet)
  • Tidied up names of uniforms (Prophet)
  • Added some missing permissions to limit certain uniforms to their ranks (Prophet)
  • Moved Passat GTE from ERT to ARO (Prophet)
  • Added new ARO car (Prophet)
  • Added Sig MCX rifle to AFO Boot [Now able to rack/unrack] (Kian)
  • Moved where permissions were checked on AnalyseBody Script, now the option won't appear unless you're playing as CID to save clutter on the ContextualActions for other players. (Kian)
  • Moved DSU Explosive Detection uniform from Sgt locker to standard locker (Kian)
  • Added new Twitter script for Civs, they can now use /tweet message to send out a tweet to all players text chat, without showing their name. [All tweets are logged in server log for moderation purposes, and the profanity filter checks all tweets.] 🐦 (Kian)
  • Added new Analyse Engine Temperature script. Can be used by CID in the interaction menu on Vehicles to find the temperature of the Vehicle's engine, from there you can work out how likely it was that the vehicle was recently driven to assist with investigations. You will do a few animations throughout the process to emulate checking the temperature after opening the bonnet. (Kian)
  • Fire16 Volvo Pump - added AI reaction to Lights/Sirens (JoeEdgar)
  • Added supply line to above vehicle. (JoeEdgar)
  • Added /removeoutfit index command so TacOps subscribers can remove individual outfits. To see the outfit indexes look in the displayoutfits menu. (Kian)
  • Added the outfitIndex into DisplayOutfits menu next to the outfit name. (Kian)
  • Fixed the distance/radius based notifications not showing when a Big red cordon was placed. (Kian)
  • Added CID suit to boot (Can only be used if spawned as CID (JoeEdgar)
  • Added Blip to enter/exit Nightclub at postal 628. (Kian)
  • Added /text999 command for Civs. This is to be used to broadcast 999 calls in text chat when control is NOT online. This will hide the player's name and display the call in red. [All calls and the caller are logged to the server log for moderation purposes]. (Kian)
  • Added /text101 command for Civs. This is to be used to broadcast 101 calls in text chat when control is NOT online. This will hide the player's name and display the call in blue. [All calls and the caller are logged to the server log for moderation purposes]. (Kian)
  • Fixed an issue where you couldn't analyse the body of a PlayerPed. (Kian)
    Replaced Sonoran ID Card with UK Drivers Licence style card. (Kian)
    Fixed name on the Firearm Icon Blip for Cordons, now says "Incident Cordon". (Kian)
  • Adjusted profanity filter for better coverage and to prevent false negatives from being flagged (Alon/Kian)
  • Added new Forensic Evidence script for CID. They can now use a new option in the interaction menu to search for any Fingerprints, DNA, Firbes etc that could link back to a killer. If you find anything you will search PNC and databases for a match, if a match is found it will display the Civs current CAD Character's ID on screen which includes Name and DOB. There is a very slim chance that no evidence is found on a body. [Civs make sure to have the right CAD character selected otherwise you could end up with s murder charge for the wrong guy lol](Kian)
  • Remove "Backup failed" error on F2 Backup requests (Intrise)
    Change logic for all backup requests to consider the current division/branch (Intrise)
  • Add St Johns to LAS backup requests (Intrise)
  • Add new Notifications overlay (Intrise)
  • Replace backup, welcome message and playtime notifications with a new notification overlay (Intrise)
  • Added H&K MP5 to AFO Vehicle boot so it can be racked/unracked. (Kian)
  • Allowed CID to use /tweet command for undercover work. (Kian)
  • Remove duffle bag prop (Intrise)
  • Fix UI console spam (Alon)
  • Add more traffic calming measures (Intrise)
  • Add 3 extra exits to Burton (Civ) (Intrise)
  • Added /controlnotify command for Control, opens a menu to select different chat message options depending on which channels are in use etc. [Name of player is logged after each use]. (Kian)
    Add more civ props (Intrise)
  • Sorted issues with cars not responding to emergency lights (JB)
  • Updated perms on Croydon fire station not showing the garage (JB)
  • Changed Drone config due to controller conflict reported by Command (JoeEdgar)
  • Updated Average Speed, FireSupplyLine, WaterMonitor & PoliceShields (Intrise)
  • Fix issue with Control accessing Whitechapel (Intrise)
  • Added new CCTV Script, accessible by control in the centralised control room, you can cycle between 16 setup camera locations or select manually using the camera IDs displayed on the map when in CCTV mode. The camera pitch is locked, and a screen effect is displayed when viewing CCTV. You can use the radio, however, local chat is disabled. More locations are to be added in future updates, along with potential other branches having access to select cameras. This feature is likely to expand over time. (Kian)
  • Fixed found bugs and teething issues with CCTV (Kian)
  • Increased drone distance for better use on active calls and to get it used more on covet ops. (JoeEdgar)
  • Moved CTSFO Sprinter and Land Rover Discovery 4 from AFO Supervisor garage to AFO garage. Also renamed Volvo XC90 (Kian)
    Gave the title of the Civ "/changeplate" on screen keyboard a custom name. (Kian)
  • Added missing return which allowed anyone to change their vehicles reg plate oopsies. (Kian)
  • Added ability for TacOps Subscribers to rename saved outfits. Using /renameoutfit outfitIndex. The outfit index can be found next to its name in the display outfits menu. (Kian)
  • Added error message when no ANPR Hit was found on a vehicle searched. (Kian)
  • Prevented the Anti-hair clipping script from doing its thing if the player is bald originally. [This one is for you boyle x]. (Kian)
  • Added new Bag Body interaction for CID, makes your player do a few animations before deleting the target ped [any dead non player]. To use this, you must place a bodybag prop close to the ped. (Kian)
  • Added check to prevent bug where players having hair still after no longer being a TacOps Subscriber. (Kian)
  • Adjusted bodybag action to include cleaning blood and debris from the scene after the body is collected. Changed the required distance of the bodybag prop to 0.85f radius from the body. (Kian)