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Callouts

AI Callouts

Welcome to the future of gaming with PoliceMP's latest innovation! Our team has been hard at work crafting a groundbreaking addition to the PoliceMP experience, designed to take your gameplay to new heights. Say hello to our new AI dynamic callout system, a feature that puts the power in your hands like never before.

Gone are the days of monotony on patrol. With our innovative system, players now have the freedom to engage with calls at their own discretion, seamlessly toggling between responding to emergencies and enjoying uninterrupted gameplay on our PoliceMP server. No more feeling tied down to a linear gaming experience – now, you can immerse yourself fully in the world of law enforcement, experiencing the thrill of unpredictable emergencies whenever you choose.

What sets our dynamic system apart is its versatility. With a diverse array of preset AI-generated emergencies, each moment on duty offers a fresh challenge and endless excitement. From high-speed chases to intense hostage situations, there's something for everyone, regardless of your skill level. Whether you're a seasoned veteran or a rookie officer, our system ensures that every call is an opportunity for adventure.


Curious about how our dynamic system works? It's as simple as a few clicks! Here's a quick rundown:

Clocking On

First things first, you'll need to clock on to start receiving callouts. Head to the F1 menu, select the "Callout" category, and click "Clock on." Alternatively, you can use the command /calloutclockon. Once you've done this, get ready to dive into the action!

Receiving Callouts

Once you're clocked on, get ready to receive a variety of callouts periodically. Each division within PoliceMP boasts its own set of unique callouts, ensuring that there's always something fresh and exciting on the horizon. Whether you're patrolling the streets or investigating a high-stakes crime, there's a callout waiting for you.

Switching Roles

Planning to switch roles or take on a different division? No problem! Just remember that you automatically clock off when changing roles. And when you're back in action, simply clock on again to resume receiving callouts tailored to your current division.

Accepting Callouts

Received a callout that piques your interest? You can easily accept it using the command /acceptrecentcallout or by navigating back to the F1 menu. With just a click, you'll be on your way to tackling the next thrilling challenge.

Taking a Break

Everyone needs a breather now and then, and our system makes it easy to take a break without missing a beat. Simply use the command /calloutclockoff or select "Clock off" from the F1 menu to temporarily pause your callouts. When you're ready to jump back into action, just clock back on and get ready for the excitement to resume.

Civilian Callouts

The type of callouts to expect, and what divisions they are best tailored to.

DivisionCalloutGradePrimary UnitAdditional
All UnitsNon Firearm Panic ButtonGrade 0All UnitsAll Units
AFOFirearm Panic ButtonGrade 0AFOFSD
AFOArmed FTSGrade 0AFOFSD/PAS
AFOBomb ThreatGrade 0EODCTSFO/EDD
AFOArmed RobberyGrade 1AFOFSD/PAS
AFOHostage SituationGrade 1AFOFSD/HCN/PAS
CIDDeathGrade 2CIDLHS
CIDDrugs MarkerGrade 2CIDDSU
CIDForensic CalloutGrade 3ForensicsAA/DSU
CIDMeans EnquiryGrade 3CIDDSU
CIDMissing PersonsGrade 2CIDDSU/PAS
CIDPIS StatementGrade 3CIDN/A
CIDScrapped MarkerGrade 3CIDME Recovery
CIDWanted MarkerGrade 2CIDDSU/PAS
CIDWritten Off MarkerGrade 3CIDME Recovery
DSUDecampGrade 1DSUPAS
DSUDrugs MarkerGrade 2DSUCID
DSUMissing PersonGrade 2DSUCID/PAS
DSUSuspect With Melee WeaponGrade 1DSUERT/PAS
ERT/JRUAnti Social BehaviourGrade 3ERT/JRUDSU/TSG
ERT/JRUArsonGrade 1ERT/JRUCID
ERT/JRUAssaultGrade 2ERT/JRUDSU
ERT/JRUBurglaryGrade 1ERT/JRUDSU/SCD
ERT/JRUDrunk & DisorderleyGrade 2ERT/JRUN/A
ERT/JRUMuggingsGrade 2ERT/JRUDSU/PAS
ERT/JRUTheftGrade 2ERT/JRUCID/DSU/PAS
ERT/JRUVehicle MarkersGrade 2ERT/JRURTPC
RTPCANPR HitsGrade 2RTPCARO/DSU
RTPCCAT A EscortGrade 3RTPC/SEGAFO/CID/ERT/PAS
RTPCCheckpointsGrade 3RTPCAll Relevant Units
RTPCFail to StopGrade 1RTPCAFO/ARO/DSU/NPAS
RTPCRoad Traffic CollisionGrade 1RTPC/SCIUERT/JRU
RTPCStreet RaceGrade 2RTPCARO/DSU/ERT/PAS

Response Grades

The different response grades based on the severity of the callout.

Grade 0Copy to clipboard

Highest Priority Full Lights and Sirens

(Extremely high risk to life and or property)

CalloutUnits
Panic buttonANY and ALL Units to attend (Firearms: AFO only)
A person with a knife2x Taser Trained Officers and/or Dog (if available)
Gang warAFO ONLY
Bank heistAFO ONLY

Grade 1Copy to clipboard

Highest Priority Full Lights and Sirens increased by safe speed

(high risk to life and/or property)

CalloutUnits
FTS / Ongoing pursuitRTPC and PAS (if available)
Missing PersonsDogs and PAS (if available)
Drugs IntelDogs and PAS (if available)
RTCRTPC and SCIU (if available)
Ongoing assaultAny unit may attend
Fight in progressAny unit may attend
Weapons IntelAFO ONLY

Grade 2Copy to clipboard

Medium Priority Attendance - Lights and Sirens safe speeds 20mph over speed limit MAX

(Medium Risk to Life or Property)

CalloutsUnits
ShopliftingAny unit may attend
Sudden DeathCID (if available)
FTS MarkerRTPC ONLY
Street RaceRTPC ONLY

Grade 3Copy to clipboard

Routine Attendance - Following Road Laws

(Medium Risk to Life or Property)

CalloutUnits
Abandoned VehicleAny unit may attend
Public NudityAny unit may attend
Illegal ImmigrantsAny unit may attend
ANPR HitsRTPC ONLY
Contributor(s): Crusade & Joshia